2026-01-09
A Peak at My YouTube Analytics
If you don't know I have a YouTube channel called SystemOfLevers. This is going to be a dive into some of that channel's analytics.
One thing about starting a YouTube channel that I've found challenging is that I had no context for the analytics. For the most part YouTube studio (the admin site for channels) gives you comparisons based on your own past performance. Things like:
- how does the view count for the last 28-days compare to the previous 28-days
- how does your latest video rank against to the previous 9 videos at the same point in their lifetime
- is the video's retention better or worse that your typical retention
Don't get me wrong, I definitely think comparing against yourself is the right way to go. Comparing against well established channels that have already figured things out is probably a great way to kill your motivation. As someone new to YouTube it's going to be VERY hard get close to their performance. You're just starting out, you're going to be bad at it, that's how you learn.
That being said I don't think the "algorithm" cares if your latest video is the best one you've made so far. It cares how the video compares to all the other videos on YouTube. At least I think that's the case.
It would be nice to have something to compare against. So this is a peak into my channel's analytics so that anyone else starting out can have at least one point of comparison.
About My Channel
History
I published my first video in May 2022. It's still a relatively small channel. At the time of writing it has 5981 subscribers and has 13k views in the last 28-days. I've published 31 long-form videos and 11 shorts. I was fully monetized in February 2025 (that means I earn money from ads). I also got a sponsorship last year that I'm not going to discuss further.
My channel has primarily focused on talking about Game Boy technical details.
I got some good luck with my first video, it was picked up by hacker news for a bit. I think my second one was too. But my 2nd-4th videos never got the same traction that the 1st one did. They were also pretty labour intensive to create so I wasn't releasing them very often. It was like 2 a year.
I found another hit of success in February 2023 with a video about the FPGBC, an FPGA based reproduction of the Game Boy Color. I think the success was because it was the right video at the right time. For a while it was my most popular video. It was also a lot less effort than my previous videos!
The Big One
My BIG hit of success came with a video I published at the end of January 2025 about telling you to make a Game Boy emulator. It took off in a huge way. It's currently at 140k views. It accounts for more than a third of my channel's views and a bit less that half of its subscribers. It's also the reason I was monetized!
I have no idea why that particular video did so well. In fact I almost didn't publish it. I thought it was boring and not particularly valuable to anyone. Also the video quality is kinda off in my opinion. The audio isn't my favorite either, but it's fine.
I've tried to reproduce that success but I haven't had much luck. None of my videos since have even cracked 10k views. That's not to say they aren't successful. If you ignore that 140k video then they're definitely strong performers in the context of my channel.
I've tried two ways to reproduce the success:
- continuing the topic with followup videos
- making a similar video for a different topic
The followup videos had diminishing returns. The 5th one in the series hasn't broken 1k views yet.
The similar video did quite well. As long as you don't compare it to the 140k video.
How I Feel About the Channel
I'm not going to lie, having that one video take off the way it did definitely helped improve my feeling about the channel. I wasn't exactly down about the channel, but I wasn't exactly feeling confident it would go anywhere. Before that big success I was getting nervous I'd miss my chance to get monetized. One of the requirements for monetization is 4,000 watch hours in the last 365 days. Before the big emulator video the bulk of my channel's watch hours came from my video about the FPGBC, published on February 23rd, 2024, and most of the watch time was within a couple month of that publishing. I published the emulator video on January 24th, 2025. By that point I only had 2,690 watch hours and I was getting maybe 5 new hours a day. So I was running out of time. In a few months a huge chunk of my watch time would pass beyond that 365 day mark and it'd be even harder to get monetized!
There are of course other measures of success. I got a bunch of positive comments from people about my videos. I think I was getting better at making them too. My audio certainly improved. And I was still enjoying making them. Being monetized would be nice though...
The Analytics
As of 2026-01-09
Channel
- Lifetime views: 339k
- Lifetime watch time (hours): 13k
- Lifetime click-through-rate (CTR): 4.7%
- Last 365 days views: 235k
- Last 365 days watch time (hours): 9.7k
- Last 365 days click-through-rate (CTR): 4.8%
- Last 28 days views: 13k
- Last 28 days watch time (hours): 0.8k
- Last 28 days click-through-rate (CTR): 5.1%
Channel views over time since it was created

The two spikes on the left are when I released the first two videos. The little bump in the middle is the FPGBC video. You can see that it did result in an increase in the baseline views per day. The big bump is the big emulator video, and that also resulted in an increase in the baseline. Subsequent bumps are other videos being released.
Subscribers Over Time

Monthly CTR Over Time

Monthly Average View Duration Over Time

Monthly Percent Viewed Over Time
Maybe if I made more videos this graph could be helpful? I don't know.
First Video
First 24 Hours Views

Lifetime Views

Watch Retention

This graph shows the percent of viewers who are watching at a particular point in the video. It primarily captures when people stop watching the video, but it's also affected by people skipping around in the video, which can cause the retention to increase at a particular point and in more extreme cases could cause retention to go above 100%.
Best Video (the one about emulators)
First 24 Hours Views

Lifetime Views

Watch Retention

Retention Comparison

This graph shows the video's retention compared to my other videos. I'm not sure if it's videos publish before this one or all videos I've published. When the line goes into the high region it's saying the retention is better than others, and low means worse.
First 24 Hours CTR

Lifetime CTR

Worst Video
This is a video about using javascript to generate visuals for a video. It did not do well. It's kinda outside of my core topic though so whatever. My thinking was that I was doing the work anyways, might as well have gotten some content out of it. The funny thing is that the stuff I was doing in this video was for my 3rd worst video (I'm not counting my 10 hour fireplace videos btw).
First 24 Hours Views

Lifetime Views

Watch Retention

First 24 Hours CTR

A Clickbait Video
I made a video about why I'm personally disappointed when I buy flash carts for consoles. It was a very low effort video and I made the thumbnail and title a little bit click-baity.
Retention

Lifetime CTR

Lifetime View Percent

Conclusion
Well that's about it. If I had some kind of summary to say here I've completely forgotten it. So, I hope this data helps someone!
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